/**
 * For now, I've made the speeds represented as vectors. The first element is the x-velocity and the 
 * second is the y-velocity.
 * 
 * @author Blaise
 */
public abstract class GameObject {
	public int[] vector;
	
	public GameObject(int x,int y){
		vector=new int[2];
		vector[0]=x;
		vector[1]=y;
	}
}
